Puzzle Mechanics & Solutions
How each Order of the Sinking Star mechanic actually works: mirror swapping, stone skipping, light beams, push and pull chains — with worked examples and the stuck-puzzle checklist we use first.
Gem Light Beams and Colour Abilities in The Promise
How giant gems and coloured light beams work in the western caves, the three abilities the developers name, and why the colour-to-power mapping is still unconfirmed.
Last updated: 9/24/2026
How to Read a Puzzle Grid in Order of the Sinking Star
A general-purpose method for reading grid puzzles in Order of the Sinking Star: separating interactive tiles from decoration, finding the goal, and counting moves.
Last updated: 9/24/2026
Mirror and Reflection Mechanic: How Mirror Isles Works
The Mirror Isles reflection is an active tool, not a copy. How swapping places with it, projecting it across water and stacking mirrors changes what you solve for.
Last updated: 9/24/2026
Push, Pull and Teleport Abilities: Hauling Actions
How pushing, pulling and teleporting change the grid in Heroes of Hauling, which actions move you and which move the board, and why chaining two heroes beats one.
Last updated: 9/24/2026
Skipping Stones and River Routing in the South World
How skipping stones, rideable lily pads and river redirection work in the southern world, why rerouting order is part of the puzzle, and how to plan reachability.
Last updated: 9/24/2026